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+ Disabling gun "bobbing" now also disables fire and idle gun animations. + Bomb model colour follows the planted state dynamic light color (red when planted, orange normally). + Added cg_viewBob, viewport smoothing/bobbing to falling/high jumps. + Added gloss textures for BigVic and Bobot player models. + Improved rocket launcher projectile texture. + New Lasergun beam, added hit model for LG endpoint. + New EB beam texture for cg_ebbeam_old 1. + In bomb, players can now move at crouch speed during the pre-round upped maximum running speed to 320ups. + Decreased weapon respawn timer to 10 in Duel. + Added new callvote options "shuffle" and "rebalance". + New RL/GL trail effect, cg_rocketTrail & cg_grenaderTrail merged into cg_projectileTrail. + Player movement prediction now works properly when riding a moving platform. + Added bot navigation files for wda5 and wbomb6. + In round-based game modes, in-active players are not removed until the beginning of the next round. + On ranked servers, certain votes now require players to be authenticated.
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+ After joining a server, the game menu is now opened automatically.
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+ On ranked servers, the "players" command now also prints login names for authenticated players. + Ranked servers will now announce a players profile name at alongside the nickname of the players entrance to the server. + Incorporated a number of movement fixes from Racesow. + The movement style now defaults to "old movement", set "cg_movementStyle" to "1" for "new movement". + Ammo packs dropped on a players deaths, now actually contain strong ammo. + New spawn points selection algorithm: returns the furthest point to which there's less than 4 points on the map otherwise it returns to a random one, excluding the closest 3 points. + Added sounds for Lasergun, Electrobolt and Instagun impacts. ++ Man of the Match (You must score the most + achieve the ""Fair Play" award). ++ Fair Play (say "gg" to your opponents during the post-match using the chat or the vsay) ++ First Frag (awarded to the first fragger) Dropped "r_colorbits" console variable (used to set desktop colour depth). Dropped support for "noDepthTest" shader keyword. Removed "vid_mode", "vid_customwidth" and "vid_customheight" console variables in favour of "vid_width" and "vid_height" for video modesetting. Toggle-able with cg_colorCorrection 0/1, maps can define colorCorrection key in worldspawn to use color correction profile. + Added per map colour correction support. + Shadowmaps now account for normals of geometry they are cast on, making them less prone to be visible through walls and ceilings. + The renderer now queries the operating system for available screen resolutions. + Fixed infinite far clipping plane calculations. + Changed rendering order so that the sky is now rendered after world geometry to minimize overdraw. + Curved meshes are now optimized to remove excessive polygons. + Enabled multi-threading to speed up map loading by default now. + Enabled binary cache for GLSL programs to speed up startup time by default now. + Added support for texture arrays, used for lightmaps. + Greatly reduced VRAM footprint for textures. + 30% to 50% overall performance improvement. + Use HTTPS for secure authentication to matchmaker. + Added "flipped view" mode, set "cl_flip" to "1" to enable. + It is now possible to pause demo playback at the end of a demo file, instead of dropping to main menu (see "demo" command help). + Maximum refresh rate now defaults to 250 fps.
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